Facts reviewed

Can the Guessarium name the Battle of Karansebes?

Think of Battle of Karansebes and answer yes or no. The Guessarium closes in, usually in under fifteen questions. On the night of 21 to 22 September 1788, an Austrian army mistakenly attacked itself in confusion near Karánsebes (in present-day Romania) during the Austro-Turkish War, resulting in chaos and casualties without any Ottoman forces present. You'll see play statistics here once real games have been recorded.

Live gameplay data

  • soon

    Named correctly

  • soon

    Average questions

  • soon

    Times played

  • 1788

    When it happened

These come from real games. They'll stay blank until this event has been played enough for the numbers to mean anything.

What happened at the Battle of Karansebes

The Battle of Karánsebes occurred during the Austro-Turkish War of 1787 to 1791, as Emperor Joseph II's army advanced toward the town of Karánsebes in the Banat region. According to traditional accounts, a dispute among soldiers, reportedly sparked by confusion over scouting parties and alarm at perceived enemy attack in darkness, triggered panic that spread through the ranks. Units allegedly fired upon one another amid the disorder, causing casualties and a chaotic retreat, though the exact scale and details are debated by historians, some of whom question the more dramatic elements of the story. The episode became a famous, if partly legendary, example of military miscommunication and the dangers of panic in large armies operating at night.

Related events

Browse the Events HallHow the Guessarium works

Questions players ask

When did Battle of Karansebes happen?

Battle of Karansebes is dated to 1788.

What was Battle of Karansebes?

The Battle of Karánsebes occurred during the Austro-Turkish War of 1787 to 1791, as Emperor Joseph II's army advanced toward the town of Karánsebes in the Banat region. According to traditional accounts, a dispute among soldiers, reportedly sparked by confusion over scouting parties and alarm at perceived enemy attack in darkness, triggered panic that spread through the ranks. Units allegedly fired upon one another amid the disorder, causing casualties and a chaotic retreat, though the exact scale and details are debated by historians, some of whom question the more dramatic elements of the story. The episode became a famous, if partly legendary, example of military miscommunication and the dangers of panic in large armies operating at night.

Reviewed by the Guessarium editorial team, checked against reference sources. Our editorial policy explains what that involves.

Guessarium is a game, made for entertainment and learning. Gameplay statistics come from real sessions.